4/18/2024 0 Comments Modhub farming simulator 22![]() ![]() Menu position of the production overview should now always be above the production menu item as originally planned, regardless of whether other mods add pages or not. Quantity for grouped food is now also totalled correctly ![]() Optional outputs of boosters are now included if they are also input in the remaining time calculation Optional outputs are now also displayed in the production overview if they are entered correctly for boosters Completely hidden productions and hidden production lines are no longer displayed in the hud and in the production overview Full is no longer displayed when overcrowding is allowed in the shed Overcrowding is now displayed with remaining time until the health in the shed decreases (quantity display in MultiOverlayV4 Hud shows the overcrowding number as negative quantity) * Enhanced animal system mod compatibility Modifying and re-uploading in whole or in part is not allowed! Upload on other sites only by myself, linking only with original download link. Please report bugs or suggestions for improvement on Github. Left click on the production name opens the production in the menu (only for productions) right click on remaining time switches to display of free capacity Right click on production name and/or filltype filters the list to the clicked one ![]() The display shows what can be fetched from where and sold to where. The quantity selected in the options must be available in a silo or production (no animal sheds). A sales price must be set in the sales price trigger and this must be exceeded. If the sales price trigger mod is installed, it is displayed if the price is good and the products are available for sale. The yearly view shows the estimated acreage needed for crops (without PF or bonuses). The overview can be switched to per year, month or hour. This shows all fill types and how much of them is needed. Revamp boosters can also be completely deactivated in the settings. Useful for Revamp Boosters that are not to be delivered. Input Filltypes can be deactivated for display in the productions. The position can be set to top centre, under F1 menu or under Vehicle Inspector Mod display. How many productions are displayed can be set in the options. Full animal houses can be switched off in the options. These are displayed from a fill level of 95% so that they can be run down before the production comes to a stop. Productions that are full are still above. The display is sorted by remaining runtime, whichever runs empty or is empty first is at the top. (Except for Revamp Mix inputs, where this is ignored). it has less than 2 months remaining runtime. Including the animal sheds for feed, water and straw. Display of active productions and animal sheds with their remaining time per resource. The current version has the following possibilities: HUD display for productions that need attention. ![]()
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